C++

Electronic Arts

Electronic Arts maintains a robust open-source presence with multiple Command & Conquer game repositories and development tools in C++. The organization actively manages various technical projects including game modding support, rendering frameworks, and Kubernetes deployment tools.

0+0 > 0: C++ thread-local storage performance

An in-depth analysis of thread-local storage (TLS) performance in C++, examining how different implementations and contexts affect access speed. Core findings show that TLS access is fastest in executables without constructors, while shared libraries and constructors significantly degrade performance due to complex initialization and addressing mechanisms.

Carbon is not a programming language (sort of)

Carbon is Google's experimental open-source project aimed at developing tooling for automated migration of C++ code to a modern programming language with improved governance. The project emerges from Google's disagreements with the C++ Standard Committee and focuses on solving C++'s evolution challenges while maintaining interoperability with existing codebases. Unlike other successor languages, Carbon prioritizes automated code migration and fundamental language rework while building stronger abstractions.