Emulation
A developer shares their experience building an autonomous AI system to play Pokémon FireRed using LLMs, RetroArch emulation, and memory management techniques. The project faced challenges with emulator input control and battle handling, while successfully implementing navigation, text parsing, and conversation systems. The implementation demonstrates potential applications for AI-driven gaming content creation.
RT64 is a modern N64 graphics renderer offering enhanced gameplay features through emulators and native ports, supporting high-resolution rendering, widescreen display, and frame interpolation. The renderer provides advanced capabilities including path tracing, texture pack support, and game script interpretation, while maintaining high accuracy without game-specific workarounds.
Spice86 is a powerful cross-platform tool for executing, reverse engineering, and rewriting real mode DOS programs without source code access. The tool employs a methodical approach using emulation, runtime data analysis, and gradual C# reimplementation through Ghidra integration. It supports various hardware emulation features including graphics, sound, and input devices while running on .NET 8.
A researcher successfully resurrected a 1972 UNIX V2 'Beta' version from DMR tapes, featuring both V1 and V2 compatibility and increased core size to 16 KiB. The system demonstrates functionality with basic commands and C compilation, though it requires specific emulation conditions to operate.
An IBM PC emulator for NES that runs the Embeddable Linux Kernel Subset (ELKS) and supports x86 software with basic serial terminal functionality. The project features compatibility with select NES emulators like Mesen2, FCEUX, and Rustico, while providing detailed build instructions for custom deployments.