Rendering

Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

A novel approach for rendering radiance fields using adaptive sparse voxels and rasterization, achieving high-fidelity results at over 100 FPS without neural networks. The method introduces efficient voxel allocation across different detail levels and implements a custom rasterizer using ray direction-dependent Morton ordering, eliminating common rendering artifacts.

GitHub - rt64/rt64: RT64 is an N64 graphics renderer for playing with enhancements in emulators and native ports.

RT64 is a modern N64 graphics renderer offering enhanced gameplay features through emulators and native ports, supporting high-resolution rendering, widescreen display, and frame interpolation. The renderer provides advanced capabilities including path tracing, texture pack support, and game script interpretation, while maintaining high accuracy without game-specific workarounds.